Introduction
One of my favorite things about my own doctoral program was the immediate practicality of nearly everything I learned. Most of my professors used renewable assignments — assignments that are useful beyond the course itself, ones that find a place in portfolios, serve as real-world examples of skills, or are pulled out and referenced later in coursework or professional settings.
The collaborative writing of this textbook was one of those renewable assignments for my fully online, asynchronous graduate-level learning theories course, EDLT 7726. As instructional design doctoral students, my students didn’t just need to understand learning theories—they needed to be able to apply them. They also needed hands-on experience with educational technologies, practice in both technical and academic writing, and opportunities to engage in peer collaboration and feedback.
How This Book Was Created
Each student chose a learning theory, researched it, and located relevant Open Educational Resources (OER) that they could remix in their chapter. They then drafted, peer-reviewed, and revised a full chapter on their selected theory. In doing so, they:
- Wrote measurable learning objectives and created written and video content aligned with those objectives.
- Designed H5P interactive elements that allowed readers to practice those learning objectives.
- Used AI tools to co-create images, alt text, image descriptions, case studies, examples, and potential discussion questions.
- Selected their own chapter licenses and wrote attribution statements for all included content.
- Read one another’s chapters and created lesson applications, building a theory library in a Google doc they could carry into future courses and careers.
This wasn’t just an academic exercise. It was an authentic instructional design experience.
What You’ll Get from This Book
This OER is designed to provide readers with an easy-to-understand, yet deep understanding of major learning theories and several motivational theories. If you’re a future instructional designer, you’ll find practical examples, strategies, and guidance for applying each theory in real-world scenarios.
While the primary audience is instructional design students, this book is useful for anyone looking to engage with learning theories in a clear and structured way.
Why This Book is Open
Almost everything in this textbook is openly licensed, ensuring that future educators and students can remix, adapt, and build upon the content. Whether you’re a professor teaching learning theories or a student wanting hands-on practice, this book is here for you—free, forever.
Since this book was built in Pressbooks, educators can assign it directly, students can interact with embedded activities, and anyone can access it without paywalls or login barriers.
The Collaborative Writing Process: Challenges & Successes
Writing this book was a journey—one full of learning curves, experimentation, and collaboration. Students had to navigate Pressbooks, learn how to build and embed H5P, and create and integrate video content. They also explored using AI to co-create case studies, examples, and image — sometimes with great results, sometimes with unexpected challenges.
But they persisted. They shared tips, asked for help, provided thoughtful peer feedback, and revised multiple times. In the process, they developed critical instructional design skills, including:
- Giving clear and helpful feedback to others
- Asking for help when needed
- Troubleshooting various technologies
- Critically analyzing AI-generated content
- Finding and inserting their own voice in academic writing
This book is proof of their hard work and their success.
How This Book is Structured
This book is structured to provide both a broad overview of major learning theories and in-depth student-written chapters on associated theories. The organization follows a logical progression to help readers build their understanding:
- Major Learning Theories – The book is divided into sections based on the five major learning theories. Each of these sections begins with an overview chapter introducing the foundational principles of that theory.
- Student-Written Learning Theories Chapters – Following each major theory’s overview, student-authored chapters dive deeper into specific theories that align with it. These chapters provide historical context, key tenets, instructional design implications, and interactive learning elements.
- Student-Written Motivational Theories Chapters – A dedicated section explores key motivational theories that influence learning and instructional design. Understanding these theories is crucial for designing learning experiences that engage and inspire learners.
Each chapter follows a consistent framework to make the theories easy to understand and apply:
- Learning Objectives – What you’ll learn in the chapter
- Overview of the Theory – A high-level summary
- Origins of the Theory – Who developed it and why
- Fundamental Tenets – The core ideas behind the theory
- Strengths & Limitations – Where the theory shines and where it falls short
- Instructional Design Implications – How instructional designers can use this theory in practice
- Applied Practice – Interactive activities and real-world applications
Want to Share Feedback?
Because this is an OER, I’d love to hear from you! If you’ve found this book helpful, reused it in your own work, or have feedback, feel free to email me at theresahuff@isu.edu.
A Note on Licensing
Unless otherwise noted, this entire OER is licensed CC BY, meaning you are free to share, remix, and build upon it as long as you provide proper attribution.
Welcome to the Conversation!
This book is more than a textbook—it’s a collaboration, a learning experience, and a resource for the instructional design community. I hope it serves you well in your studies, your teaching, and your future work as an instructional designer.