Social Interdependence Theory and Cooperative Learning
Elizabeth Willoughby
Learning Objectives
By the end of this chapter, you will be able to:
- Identify the role of the instructor
- Identify an example of cooperative learning
- Identify the flipped classroom
Introduction to Social Interdependence Theory
Social Interdependence Theory is a theory that learning outcomes depend not just on the learner’s work but also on the work of others in their group. The result could be positive or negative, depending on the work of the individuals in the group. A positive environment can encourage others to help when one group member is struggling or not completing the work. In a negative outcome, the group is unsuccessful and does not complete the task. This theory was created by Morton Deutsch, David Johnson, and Robert Johnson. Johnson and Johnson’s studies focused on how cooperative learning supports the Social Interdependence Theory (Castillo-Rodriguez, 2022). Deutsch created the Social Interdependence Theory and used it to say that cooperation and competition are two separate ideas. Social Interdependence provides a theoretical foundation for cooperative learning, a pedagogical approach. This chapter will mainly focus on the collaborative learning approach and the Social Interdependence Theory.
Cooperative learning is a carefully structured type of collaborative learning. In both social learning theories, the instructor’s role is that of facilitator, and the tasks for the groups should be open-ended and complex. Cooperative learning is rooted in social interdependence theories (Deutsch, 1949; Lewin, 1935). Johnson and Johnson (1989) conducted extensive research on the parameters of cooperative learning, which requires these five components: interaction, positive interdependence, group processing, individual accountability, and social skills. In other words, groups need to interact, depend on one another, monitor their progress, be responsible for their work, and be able to work together. For example, a team research project could require each team member to find several resources, and an annotated bibliography could be submitted individually (individual accountability). The team could then co-write and edit the research paper with all the resources (interaction, social skills, and positive interdependence). The group could use a cloud-based text editor to ensure all team members are contributing in a timely fashion (group processing). Cooperative learning requires intentional planning by the instructor or the designer to ensure all five components are present.
This theory is essential for students, companies, and other areas of life because most people are always working in groups in some aspect of their lives. In the field of education, it is important for several reasons. Students learn to make sure that the group is on task and develop leadership skills.
Origins of Social Interdependence Theory and Cooperative Learning
Social Interdependence Theory is tied to Deutsch’s 1949 works (Johnson and Johnson, 2008). This is based on Lewin’s work: “a person’s behavior is motivated by states of tension that arise as desired goals are perceived and that it is this tension that motivates actions aimed at achieving the desired goals.” (Johnson and Johnson, 2008). Deutsch took this as one of his students and studied how it affects groups of two or more. This created the Social Interdependence Theory.
Cooperative Learning started as an approach with no name; it was just called “small group work” until the 1980s, yet it has been used since the 1960s. The approach has ties to the early education developers; however, the primary contributors are David W. Johnson, Roger T. Johnson, and Neil Davidson. Their work in the 1980s and 1990s gave cooperative learning a name and a spot in education. It has been used at all grade and educational levels since the 1990s. There were no written approaches to cooperative learning before the 1980s, yet it was used in classrooms, mostly called small group work. As there was and is more research on cooperative learning, the methodology and use of this approach increased.
Aronson’s invention of the Jigsaw Method (Castillo-Rodriguez, 2022) also helped with this approach. This method has students start in a home group. Each is assigned a topic to become an expert on. They then go to subgroups to learn together and become experts in their assigned topic. After a set amount of time, they return to their home group and educate them about the topic they are an expert in.

As education has evolved and technology has increased, educators and researchers are working to find ways to use cooperative learning and technology together. When working cooperatively on a technological device, it was discovered that the learner needs to understand the five core parts of collaborative learning. Using meeting rooms in a social media environment has helped as the teacher can join the groups to check-in, and the students can complete the task at hand. The development of “Computer-Supported Collaborative Learning” has considered these considerations. This approach allows students to work together worldwide, similar to an international work environment. This approach is still being studied and developed. There is a discussion on the best way to utilize this approach. However, during COVID, this was used in numerous classrooms to help students have time with their peers and complete group work. By using this approach, students naturally utilize higher-order thinking to learn.
Cooperative learning approach is very similar to collaborative learning; there are areas where they overlap. As stated above, it complements computer-supported cooperative learning and has close ties. In addition, this approach has ties to the social interdependence theory. This theory “distinguishes three types of interaction: promotive interaction (cooperation)” (Yang, 2023). The two other social interactions are interdependence and competitive ties.
Sample Lesson Plan
Lesson Plan: Jousting Finch Robots – 4th Grade
Subject: STEM (Technology, Engineering, Math), History (Medieval Times)
Time: 5 Sessions (45-60 minutes each)
Objectives:
Technology & Engineering:
Students will design and build a jousting mechanism for a Finch robot.
Students will program the Finch robot to move forward and react to sensor input (distance sensor).
Students will understand basic mechanical principles (levers, force, impact).
Students will troubleshoot and refine their robot designs.
Math:
Students will measure distances and angles.
Students will estimate and calculate speeds.
Students will use basic geometry to design their jousting mechanisms.
History:
Students will learn about medieval jousting tournaments.
Students will understand the purpose and rules of jousting.
Students will connect historical concepts to modern technology.
Cooperative Learning:
Students will work collaboratively in teams to design, build, and program their robots.
Students will communicate effectively and share ideas.
Students will develop problem-solving skills through teamwork.
Materials:
Finch robots (1 per team)
Laptops or tablets with Finch robot programming software BirdBlox
Construction materials (cardboard, straws, tape, popsicle sticks, string, etc.)
Rulers, measuring tapes, protractors
Art supplies (markers, colored paper, etc.) for decoration
Projector or whiteboard
Historical images and videos of jousting
Lesson Breakdown:
Session 1: Introduction to Jousting and Finch Robots
Activity:
Introduce medieval jousting through images and videos. Discuss the purpose, rules, and equipment.
Introduce the Finch robot and its basic functions (movement, lights, sensors).
Demonstrate basic programming commands.
Divide students into teams (3-4 students per team).
Teams brainstorm initial ideas for their jousting robot designs.
Cooperative Learning: Brainstorming session, initial team roles assigned.
Session 2: Designing and Building the Jousting Mechanism
Activity:
Teams design their jousting mechanisms using provided materials.
Focus on creating a “lance” and a method for impact.
Discuss mechanical principles (levers, force).
Measure and record the dimensions of their designs.
Cooperative Learning: Collaborative design and construction, sharing materials and ideas.
Session 3: Programming the Finch Robot for Movement
Activity:
Teams program their Finch robots to move forward in a straight line.
Introduce basic programming concepts (loops, speed control).
Students test and refine their robot’s movement.
If available, students will start learning how to use the distance sensor.
Cooperative Learning: Programming and testing, troubleshooting errors together.
Session 4: Adding Sensor Input and Jousting Practice
Activity:
If using distance sensors, teams program their robots to react to proximity.
Teams will practice jousting against other teams’ robots.
Teams will modify and strengthen their lance and robot designs after testing.
Students will record the distances and angles of their jousts.
Cooperative Learning: Testing and refining designs, sharing strategies, and analyzing results.
Session 5: Jousting Tournament and Presentations
Activity:
Teams decorate their robots to represent medieval knights.
Conduct a class jousting tournament.
Teams present their robot designs and explain their programming and mechanical choices.
Reflection on the project.
Cooperative Learning: Tournament participation, presentations, and peer evaluation.
Assessment:
Observation of teamwork and participation.
Evaluation of robot design and functionality.
Assessment of programming skills.
Presentation of robot design and process.
Participation in jousting tournament.
Student reflection journals.
Cooperative Learning Activities Embedded:
Jigsaw: Divide historical information about jousting among team members. Each member researches their assigned topic and then teaches it to the rest of the team.
Think-Pair-Share: Pose questions about robot design or programming challenges. Students think individually, discuss with a partner, and then share with the class.
Group Roles: Assign specific roles to each team member (e.g., designer, builder, programmer, presenter).
Peer Evaluation: Students provide feedback on each other’s robot designs and presentations.
Collaborative Problem Solving: Teams work together to troubleshoot programming errors or mechanical issues.
Shared Resources: Teams share construction materials and tools.
Differentiation:
For students needing extra support: Provide pre-built robot components, simplified programming instructions, or teacher assistance.
For advanced students: Encourage more complex programming (e.g., using variables, functions), more elaborate robot designs, or research into more advanced physics concepts.
Provide a rubric that shows the requirements of the project.
Extension Activities:
Research and create a presentation on medieval armor and weaponry.
Design and build a medieval castle for the jousting tournament.
Create a digital simulation of a jousting tournament.
Write a story about a jousting tournament.
Fundamental Tenets of Cooperative Learning
Some key events that influenced this approach were the research where Johnson and Johnson discovered five core parts of cooperative learning. They are:
- Positive dependency on the group. Students achieve shared goals, materials, and work.
- Each student is accountable for their work and personally responsible for their assignment and reporting to the group
- They learn how to have skills for social environments and improve their skills.
- The groups naturally promote interaction among peers and teachers.
- The groups learn how to process information.
This approaches main principle is the flipped classroom, where students take control of their learning, and the teacher is there to facilitate the class and ensure all groups are successful in their tasks, especially in elementary school. The learners participate in the cooperative learning environment; the teachers can become learners. Students and teachers are respected in this classroom. The assignments are challenging and enjoyable to the students. Most importantly, every contribution to the group is valued. When doing a cooperative learning assignment, students develop leadership skills, improve their weaknesses, and help others improve. The classroom is student-run and filled with lively conversations about the topic.
The cooperative learning approach has students working in small groups, with each group member having a specific task to complete for the group to be successful and achieve their learning goals. Each member of these groups becomes accountable for their own assigned task. They must complete it for the group to succeed. Each activity given is structured and has specific goals for the group and each individual member of the group. In these groups, the students can use their strengths to help the group succeed. They are also able to improve their weakest skills. Students also learn to solve problems and disagreements, work with peers they might not usually work with, and create a positive learning environment. This allows the classroom and job to work together with minimal conflicts.
Students learn that for the group to be successful, they must complete their assigned task; if they do not, it affects not only their grade but also the grades of the group members. Students learn how to work with others in a natural environment, whether the group is assigned or self-selected. Students will develop internal motivation to learn and actively engage in the classwork. Student behavior improves as the students check each other for understanding and completing the task. Most importantly, this approach improves students’ self-esteem.
This approach utilizes positive interactions, student leadership, group work, and an intrinsic motivation to achieve the group’s goal. This is a real-world issue because many jobs involve working in groups, naturally teaching them how to work in groups. They develop leadership skills and learn how to motivate others to be successful. The students who use this know how to work together, divide tasks, and work with others to achieve a common goal. Most work environments use this daily to troubleshoot problems, implement a new idea, or create a new product.
This theory and approach are adaptable to every age level. Elementary and middle school students are becoming independent learners with their task at hand, yet have a group that will help them continue to learn and assist them when they struggle with a part of the assignment. Each individual is accountable for completing a goal to support the group’s outcome best. High school and college levels help students learn much information without being overwhelmed. The students will also hone and continue to develop their leadership skills. Those students also get feedback from their group to improve their knowledge and work. Students in all grade levels and adults improve their achievement. Cooperative groups encourage critical thinking. When students develop confidence in sharing their opinions and feelings, they create a positive opinion on the subject they are learning about, develop skills for working with others, and feel more confident about their knowledge and successes.
Strengths and Limitations of Cooperative Learning
Cooperative learning has many strengths. Students have a say in their education; through this, they are motivated to succeed and achieve their or the teacher’s goals. Students learn how to be leaders and inspire their classmates to be successful. Students are more successful in a work environment because they know how to work together, divide the work, and achieve common goals. When you place the responsibility for learning thoroughly on the student with the teacher’s assistance, students can develop leadership skills and positive self-esteem, improve the skills they struggle with, and perfect stronger skills. In addition, students learn how to help others who might be struggling and assist differently abled students, so they know how to work with various people.
There are some gaps in this approach. For any new concept, the class would require assistance and modeling of the different parts of the cooperative learning environment. If you are a teacher of students with dyslexia, this will be a struggle as they need to work one-on-one with the teacher at times, especially if they are taking dictation of words. This learning approach might be a struggle for them, especially if many students are talking at once or they need to take notes for their classmates. Special education students, especially non-verbal learners, would not be able to be successful in this environment as they communicate differently, some of them are reading several grades lower, so the material would have to be adapted for their unique needs. Some students with autism might struggle in a class with a lot of noise and active learning. It would distract them. The groups that you want to divide into must be carefully considered and reflected upon so you have the best possible group for each and every student. This way, they are successful and enjoy learning and achieving their goals.
Instructional Design Implications
The cooperative learning approach allows the teachers to have students take the lead in class after they are taught a fundamental concept; it can be successful in every topic, including math. The instructors have to carefully consider the groups and the assignments for each group member; the group can then select who is doing what task. In addition, the instructional design should ensure there are enough jobs for each member of the group. The instructional design should have pre-lessons where they are taught how to complete cooperative learning and be successful in their groups. Once trained, the students can reflect and model what they have learned in their small groups. Expectations need to be reviewed for every cooperative learning group; for elementary students, it would be before every lesson involving cooperative learning. Some specific strategies aligned with cooperative learning are the jigsaw method, working in small groups to achieve the goal, and the flipped classroom, where each student is assigned a specific task, and the teacher becomes a learner.
This approach has been used in the classroom since the 1960s; while it was used under a different name, the principle is still the same. Teachers can utilize breakout rooms in online learning where small groups are given a goal and must achieve it in a set amount of time. Teachers can pop into each room to see how the students are working. In corporate training, having the participants work in small groups to achieve a goal makes them more involved in the process, as they are responsible for not only their work but also for ensuring that the group achieves the goal assigned.
Conclusion
Cooperative learning allows the students to be in charge of their learning and feel ownership of what they create with their group. Teachers who teach in this type of environment have learned that, at first, this is a lot of work, but a flipped classroom is a classroom where students are learning and happy. Students are successful and in charge of their learning successes and failures. The one exception to this is part of our special needs population. They need to be in the least restrictive environment and be included in the class with reasonable modifications. Some of our differently abled students would not succeed with working in groups and in a loud classroom. The groups might want to pre-assign tasks to everyone who comes to the online meeting prepared and ready to discuss what they learned. Overall, the Social Interdependence Theory applied through cooperative learning is a successful theory that creates leaders, gives students high self-esteem, helps them succeed, and strengthens their weaknesses. It can be used in any environment with success, provided the teacher or leader has planned for this with much consideration given to the group doing the assignment.
References
Castillo-Rodriguez, C., & Prat Fernández, B. (2022). Cooperative learning in the CLIL classroom: challenges perceived by teachers and recommendations for Primary Education. Educatio Siglo XXI, 40(1), 79–106. https://doi.org/10.6018/educatio.433411
Chan, S., Maneewan, S., & Koul, R. (2022). Cooperative learning in teacher education: a means to foster learning motivation and academic engagement among EFL pre-service teachers. European Journal of Teacher Education, 47(4), 1–18. https://doi.org/10.1080/02619768.2022.2117026
Cooperative and Collaborative Learning: Explanation. (2019). Thirteen.org. https://www.thirteen.org/edonline/concept2class/coopcollab/index.html
Cooperative Learning: An Oldie But a Goodie – Beyond Penguins and Polar Bears. (2011, June 29). Beyond Penguins and Polar Bears – Just Another Sites.EHE Site. https://beyondpenguins.ehe.osu.edu/issue/earths-changing-surface/cooperative-learning-an-oldie-but-a-goodie
Gillies, R. M., Ashman, A., Terwel, J., & Springerlink (Online Service. (2008). The Teacher’s Role in Implementing Cooperative Learning in the Classroom. Springer US
Johnson, D. W., & Johnson, R. T. (2005). New Developments in Social Interdependence Theory. Genetic, Social, and General Psychology Monographs, 131(4), 285–358. https://doi.org/10.3200/mono.131.4.285-358
R Scott Tindale, Loyola University Chicago. Applied Social Psychology Graduate Program, & Society For The Psychological Study Of Social Issues. (1998). Theory and research on small groups. Plenum Press.
Yang, X. (2023). A Historical Review of Collaborative Learning and Cooperative Learning. TechTrends, 67(4). https://doi.org/10.1007/s11528-022-00823-9
Licenses and Attribution
“Social Interdependence ” by Elizabeth Willoughby is created based on information found primarily at. Cooperative Education Workbook. (n.d.). Retrieved March 19, 2025, from https://ecampusontario.pressbooks.pub/app/uploads/sites/2007/2023/09/Cooperative-Education-Workbook-September-2023.pdf CC BY-NC-SA-4.0. “Social Interdependence” is licensed under CC BY-NC-SA-4.0
Attribution-NonCommercial 4.0 International License. “Social Interdependence and Cooperative Learning” is licensed under CC BY-NC-SA-4.0
AI Attribution: This work was primarily human-created. AI was used to create image captions and descriptions. AI-generated content was reviewed and approved. The following model was used: ChatGPT.